Allegorithmic Substance Designer 5.3.1 Build 16827

Allegorithmic Substance Designer 5.3.1 Build 16827 | 258 Mb

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Substance Designer supports importing textures from such programs as Photoshop, 3ds Max, Autodesk Maya , Unity 3.4 (and higher). The program allows you in real time to make changes and apply effects. In addition, Substance Designer supports vector image format and can work with layers.

The program allows you in real time to make changes and apply effects. In addition, Substance Designer supports vector image format and can work with layers.

Substance Designer is a tool that allows you to create and edit textures in real-time for various projects, be it game development, animation or visual effects.

Prestigious studios around the world use this solution as the hub in the pipeline for the following reasons:

Substance Designer provides users with special features such as an amazing batching system, allowing to process a large number of meshes and textures; a live link with Adobe Photoshop allows artists to use a variety of filters and to reduce the time for creating textures – and all this in a unique non-linear environments.

Program developers have built into it a large number of templates and filters, which greatly simplify the work of the designer. There are such filters "in Bitpim material", "Dynamic shadows", "rust Coating", etc. Changes can be made by the user at any time and is automatically applied to all outputs of the substance (diffuse map, normal map, gloss map), allowing to create and edit texture packs faster than using traditional tools. It can be restored to avoid loss of accumulated material.

Key features:
* Customizable interface
* Automatic window management
* Real-time 2D and 3D preview tools
* Built-in library filter tools
* Built-in vector graphics editor
* Graph based editing of advanced functions
* Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF
* Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
* compatible with Autodesk 3ds Max, Maya
* Advanced library settings

Substance Designer 5 offers a new library of multi-layer display settings of the material and Shader for the next generation. The user can in one click add the effects of deterioration to the material, to create realistic effects of damage, completely controlling and reconciling the final result with adjustable parameters.

* Bitmap + vector + procedural textures
Substance Designer allows you to use everything you need on the situation or the wishes of the user: the bitmap is created directly in Substance Designer or Photoshop, vector image for text or logo, procedural noise using a unique system FX-maps in Substance Designer 4 all the tools at hand.

* Baking (Baking)
Susbtance Designer allows you to automatically extract useful information from 3D meshes. You can choose what information you want to bake, using the drop-down list that includes UV Atlas, Ambient Occlusion, Curvature, High Poly, and so on.

* Batch processing
Substance Designer is a parametric tool that allows you to duplicate the routine operations and to devote more time to their creativity.

Changes 5.3.1:
[3D View] Display the mesh name in the scene/edit instead of "Entity"
[3D View] Reset to default color when a new 3D View is opened
[3D View] Focus camera when switching from scene to primitive
[3D View] Display the render viewport resolution when custom resolution is used
ray Adjust Subdivision parameters presentation
ray Output IRay log info to SD log
akers Read OBJ files properly to make matching by name compatible

Bug Fix:
[3D View] Incorrect display of meshes having a scale different than 1.0
[3D View] Automatic near clip plane computation doesn’t work well for big objects
[3D View] Wireframe mode displays too thick wires
[3D View] Save render window does not show up if post effects are disabled
[3D View] Crash when switching geometry
[3D View] "QOpenGLWidget: Cannot make uninitialized widget current" message in log
[3D View] Lighting is not computed if the environment map is changed while Iray is running
[3D View] Crash when viewing 3d mesh
[3D View] Very bad OpenGL performances after having used Iray
[3D View] Clip planes not correctly computed
[3D View] Changing the environment map does not refresh the 3d View
[3D View] Textures are not updated on graph change
[3D View] GLSLFX hidden samplers are still displayed in the selection menu
[3D View] Material not restored properly when opening mesh resource
[3D View] RAM/VRAM Memory leak when opening various meshes and assigning multiple graphs on them
[3D View] Focus does not take focal length into account
ray nvcuvid.dll is missing (uninstall previous version to get rid of the message)
ray Preset Export dialog ‘…’ button don’t spawn the dialog window
ray Refraction/Scattering does not work correctly in physically_diffuse_specular
ray Default mdl can’t be found (magenta color)
ray Do not plug default textures to mdl material to enable value mode in edit material
ray Descale is not triggered when a texture is updated
akers Worldspace normal baker renders a black image
akers Crash when baking normal map with undocked 3d view
akers Baking with "Embedded" method while an invalid path is set for "link" prevents saving the resource
akers Baking with "Embedded" method and changing the file format does not change the extension on disk
akers Random names for embedded ressources all have an XXX.. name
akers Multiple objects in .obj are not correctly imported
[Content] Material Blend: basecolor output is not hidden when channel is disabled
[Content] White_noise and derivated are not rendered correctly at 8k
[Graph] Sluggish performances in the graph
[Graph] Crash when drag&drop function item from Library to Function Graph
[Graph] "View outputs in 3d view" should only send the node’s visible output in the 3d View
[Preferences] Default user_project has empty "Name Suffix" for match by name baker feature
[Engine] Color -> grayscale conversion produces precision lost
[Console] Console/Log is poluted by lots of messages
[Share] Crash when trying to share a package
I Tooltip is stuck on top of Recent Files menu




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Allegorithmic Substance Designer 5.3.1 Build 16827
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