Hitman - Blood Money [Walkthrough]
Hitman - Blood Money
THE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN; BLOOD MONEY ==================================================================== Version 0.4 1. FORWARD; READ THIS BEFORE MAILING ME 2. OVERVIEW 3. GAMEPLAY TIPS 4. MISSION 1- A VINTAGE YEAR 5. MISSION 2- CURTAINS DOWN 6. MISSION 3- FLATLINE 7. MISSION 4- A NEW LIFE 8. MISSION 5- A MURDER OF CROWS 9. MISSION 6- YOU BETTER WATCH OUT 10. MISSION 7- DEATH ON THE MISSISSIPPI 11. MISSION 8- TIL DEATH DO US PART 12. MISSION 9- A HOUSE OF CARDS FORWARD ============================================================================= All of this content is based on my own observations. If you write in with a useful tip, and I include it in a future version, you will, of course, be credited. Please do not post this on any other sites until I am up to version 1.0. I"m sick of getting emails from people finding incomplete guides on sites other than Gamefaqs. I don"t mean to be a jerk, but I"m getting a lot of very repetitive emails. Read this before you send me email. Thanks. 1. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always to be found there. If you mail me asking about an update that"s already been posted, you will not receive a reply. 2. Do not mail me a carbon copy of somebody else"s faq or forum post. 3. If something is working differently for you than I describe it I don"t want to hear about it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it doesn"t work for ME, it"s not going in the guide. 4. I"m not tech support. If I don"t cover a bug or oddity in this guide, then I didn"t encounter it and probably can"t help you. 5. Please note that this addie has gotten onto a bunch of virus spam lists, so I only check it rarely. Make sure your mail has an easily identifiable subject line like, "Hitman 4" and not a generic one like "Hi" which I will mistake for spam and delete. 6. Please do NOT email me anything regarding missions I have not yet covered. -Guybrush Threepwood, Mighty Pirate (email@example.com) OVERVIEW ============================================================================= I included a brief description of each map, and some general tips to keep in mind. If you"re having trouble, I"d suggest trying a few more times with those in mind, before skipping ahead to the walk-through. I"ve broken each level down into a number of challenges, and provided different methods for beating each challenge. You can pick and choose which ones suit you best. I"ve also noted, at the end, what methods you should use if you want to score Silent Assassin on each level. Then, for grins, I included data on what Loot you might want to take with you at the end, for the hideout. My guide is written assuming you want to play this game the way it was meant to be played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman", not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option, but if you rely on them, and never learn the ways of the Silent Assassin, then you"re missing out on a great gameplay experience, and I feel sorry for you. GAMEPLAY TIPS ============================================================================= This game plays very differently from standard 3D shooters, and, in more subtle ways, differently from the original Hitman. The controls are a little odd, but if you play the trainer a few times, you"ll be used to them in no time. 1. Sneaking up on people- 47 sneaks faster than in some prior games, but most enemies walk faster too. You won"t be doing a lot of this, unfortunately. 2. Disguise- Disguises are just as important as ever. If you tap a movement button, 47 will exit his "adjust the cuffs" animation earlier. The game is no longer quite so anal about weapons. I never got in trouble in Chile for walking around dressed as a VIP guard without carrying the appropriate gun. 3. Hiding- Hiding in closets and armoires is one of our new tricks. In addition, we can still do quite well hiding behind doors and boxes and the like. Just be careful not to get to close to boxes while hiding, or you"ll climb up on them. 4. Climbing- 47 can climb things now. And he LOVES to do it, too! He"ll climb pipes and boxes at the drop of a hat! Get him too close to a ledge or a pipe and up he goes, angering every guard in sight. Be careful around climb- able objects. They can be the death of you. 5. Timing- The patrolling guards in this game have routes that take different lengths of time. Thus if some of my recommendations aren"t working for you because a guard isn"t where I said he"d be, then you probably arrived earlier or later than I did. All I can advise for those situations is wait in a safe spot until the alignment of the guards turns in your favor. 6. Ratings- At the end of each mission you receive data on how well you did. Your stealth and aggressiveness, as well as how many non-targets you hurt are considered. A perfect score nets you a "Silent Assassin" rating. In prior games, you got SA by keeping it to a limit of 2 kills. This becomes problematic now that targets count as kills. The new way to keep your rating down is to make hits look like "accidents" such as by shoving a target off a high ledge. Bodies found as a result of accidents do not count toward your total. 7. Running- Thank goodness the enemies in this game don"t suffer from Run-a-phobia like the ones in Hitman 2. Strolling is no longer part of a disguise. 8. Weapons- There"s quite a lot of weapons in this game. Apparently they didn"t want to pay for licensed gun names, so everything has a pseudonym. You can use any of your hoarded guns at any time, but you can only bring one gun of any given type. IE You cannot bring both the SLP pistol and the silverballer. 9. Syringes- A sedative syringe is our knock-out weapon this time, just like in Contracts. New to the collection is the poison syringe. This thing can be used up close, but there"s no real reason to do so. The wire is usually faster and the poison isn"t any cleaner. Both syringes can be used to poison food and drink, but you can forget about getting away with it under observation. There"s a lot of incidental food and drink around in this game. Not all of it is useful to poison. 10. The Melee Milieu 47 has a variety of new melee attacks, which I"m not sure I like. On the one hand, we no longer have to worry about the pistol whip from factions. The most useful melee moves are the "shove" which is used to push people off ledges and down stairs, and the "human shield" which is useful for moving people. If you want to knock someone out, it"s a lot faster to grab, move and KO them than it is to syringe them and then move the body. 11. Blood This is perhaps the biggest change since contracts; Enemies notice blood now. The game doesn"t really keep track of alerts or close-calls any more, but a blood stain will make enemies suspicious, and may make them search for bodies in spots they wouldn"t normally go. Alas, this means my beloved knife is no longer a real option for close-up killing. 12. Boxes This is also new. The security forces on any level tend to have boxes of spare weapons in their offices. You may also encounter weapons crates marked with a (!) on your map, although I"ve no idea what these are for, unless they are tagged with the ICA symbol. Inside the ICA boxes, you will any unconcealable weapons you opted to bring along. They can also be used to extract unconceabables, or to store customized weapons for free retrieval. MISSION 1- A VINTAGE YEAR ============================================================================= Mission 1? Isn"t this mission 2? Not really. I don"t count the training level, and I won"t be writing anything for it, since it"s basically linear. This brings us to the first real mission, where we have to kack Don Fernando and his boy Manuel. To work! Tips- 1. There"s a lot to climb in this mission. 2. The Don is easy. Manuel is hard. Disguises- OUTDOOR GUARD- Easy to get, but limited. Can"t go in the drug lab or Hacienda. Carries a shotgun. WORKER- Can go everywhere but the hacienda. Moderately useful. No visible weapons. VIP GUARD- Can go everywhere without suspicion. Extremely useful. Carries the SMG visibly. If you"re going to invest the energy to get a disguise, this is the one to have. NONE- You can do this entire mission sans disguise. FIRST CHALLENGE- This Party Sucks ---------------------------------------- METHOD A- Always Patrol With a Buddy Step 1 as always, is getting in and blending in. Here"s how to obtain the disguise of your choice, should you want one. Both the north and south edges of the map feature loan outdoor guards who can very easily be taken out for a quick disguise. Also, they both do stand next to the cliff face at some point, just in case you"re looking for excuse to push people off things. PROS: Quick and easy. Easy suit recovery. CONS: Not quite as useful as some other disguises. METHOD B- It"s Like Being on Vacation Enter the party and hang out near the entrance to the cellar. Soon a worker will clap his hands and start a guided tour of the wine cellar. Go on the tour, being careful not to be photographed or to get too far away from your tour leader. In the last room, after the photo, stand with the pillar between you and the guard. When the tour leaves, you can sneak south, through the hidden door, and across into the small locker room. There is a worker disguise on the floor for you. PROS: Fun! Stealthy! CONS: Quite hard to get your suit back. You CAN do the same thing in reverse; IE change back, and jump back in line with the tour group, but it"s tricky. If a guard catches you in the cellar, he"ll just yell at you til you leave, assuming you haven"t raised suspicion elsewhere. METHOD C- Have Climb Animation... Go around the east end of the compound and, evading the guard, use the truck to climb up on the roof. Check the map to make sure nobody is looking your way, and sneak to the hole in the roof. A worker will eventually come in and stand in a very snuff-able location. Alternatively you can try to lure a guard in with a thrown coin. Make sure to tuck the body behind the boxes in a dark corner. PROS: You get to interact with a part of the map that"s otherwise useless CONS: Again, suit recovery is hard. You can change and then climb back out the hole, but you run a good chance of being spotted. It"s also kind of a pain compared to other options. METHOD D- One Stop Shopping Run around the eastern edge of the compound and start down the long, windy path to the dock. There"s a worker here who can safely be shoved or ignored. Hide in the rocks at the base of the stairs and watch. There"s a VIP guard ahead who moves back and forth, and a worker who sometimes comes down the elevator. When an opening presents itself, head over and take out the guard. You may need to run part of the way to get there in time. Hide his body behind the boxes to the left, just around the corner. Take his gun and clothes. PROS: Very easy suit recovery. Just change back on your way out and don"t let the workers see you. CONS: The run down there is long. There are easier ways to get that outfit, but they don"t feature easy recovery. METHOD E- Why Did He Even Come In Here? At mission start, run around the west end of the house. Feel free to just run right ahead of the guard. There"s a door into a little storage area here. Just head right on in. There"s usually a worker here, but he will have his back to you. Feel free to drug him and dump his denuded body in the nearby box. Alternately, one of the guards comes in here as well. You can just wait behind the large piece of lumber at the back until he makes himself available. PROS: Easier than the other method of knocking out a worker, and makes for much easier suit retrieval. Just walk in from the party, change, and walk out. CONS: None, really. METHOD F- So Are Those His Pajamas? At mission start, run around the west end of the house. Feel free to just run right ahead of the guard. There"s a door into a little storage area here. Just head right on in. There"s usually a worker here, but he will have his back to you. Wait behind the nearby lumber for him to leave and the door to shut, then scurry over the boxes to the next area. You will see a VIP guard going into the house. There"s also a pipe you can climb, but it"s very hard to get up there w/o being spotted, so let"s ignore it. Head for the door, and go in after the guard as quick as you can, being careful not to wake the sleeping guard. Check the map and make sure both guards here are moving away from you. If not, hide in the closet until things work out in your favor. When the coast is clear, bolt out into the hall, and then into the small room to the west. You will find a sleeping guard and a spare uniform. PROS: Slick. Stealthy. CONS: Suit retrieval. You can"t get out the way you came in, and you don"t REALLY need a suit in the Hacienda. See below. METHOD G- Because it"s fun to break things Sneak into the guard quarters from the party, being careful not to be spotted by any guard or by the agent. Break the fuse box, and dive into the nearby closet. This does one of two things; Either it opens the way for you to sneak through the next room to the free Outdoor Guard costume, or it causes hordes of guards to swarm the hallway for no reason. PROS: None. CONS: Iffy, and it"s a long way to go for an outdoor guard disguise. METHOD H- Eu Natural Just don"t bother with a disguise. If it"s your first time, I recommend you grab one and use it to explore the map, but when it"s time to play for keeps, cool people don"t change clothes unless they HAVE to. And you DO want to be cool don"t you? PROS: Cool. CONS: There are none. You could argue it makes the mission harder, but in my book it"s actually easier. One less thing to do. SECOND CHALLENGE- Can You Hear My Guns, Fernando? ------------------------------------------------------- METHOD A- Deja Vu Fernando, much like another Don I used to know, is quite easy to snipe on his balcony from the west side of the house. You will need to take care of the nearby guard somehow as well. PROS: Easy. CONS: Loud. Plus you have to sneak all the way into the house anyway if you want his gun. METHOD B- Wolf In VIP Clothing The easiest is to reach the Don is to just dress as a VIP guard and walk on up there. He walks back and forth between 2 spots and is ambushable in either. You can wire him, shoot him, or push him off the balcony. PROS: Very easy if you happen to be dressed as a VIP guard. CONS: What if you don"t want to dress as a VIP guard? METHOD C- What Is This, Splinter Cell? At mission start, run around the west end of the house. Feel free to just run right ahead of the guard. There"s a door into a little storage area here. Just head right on in. There"s usually a worker here, but he will have his back to you. Wait behind the nearby lumber for him to leave and the door to shut, then scurry over the boxes to the next area. You will see a VIP guard going into the house. There"s also a pipe you can climb, but it"s very hard to get up there w/o being spotted, so let"s ignore it. Head for the door, and go in after the guard as quick as you can, being careful not to wake the sleeping guard. Check the map and make sure both guards here are moving away from you. If not, hide in the closet until things work out in your favor. When the coast is clear, bolt out into the hall, and then into the small room to the west. You will find a sleeping guard and a spare uniform. There"s a locked door up to the 2nd floor here, but ignore it. There"s no way out at the top unless you are in VIP disguise. Instead, wait until the southern guard is heading outside and the northern one is walking away from you. Head out into the hall, south through the series of 3 rooms, and then into the kitchen. Mind out for the hall guard as he likes to stop and stare wistfully at the kitchen at the end of his route. The kitchen SEEMS like its full of useful stuff, but it ain"t. You can"t poison any of the food, and nobody ever comes in here. Check the outside map and see if there"s a guard facing your direction in the upper, left corner of the courtyard. He"s the only one that can pooch this next maneuver; Head out the door, up the pipe, and onto the roof. While up there, be sure to sneak to minimize risk of detection. Slip in through the window. From here, the Don is at your disposal. PROS: You get to be cool by not needing a disguise. CONS: Obviously, a bit more involved than just wearing the disguise. You might want to save before climbing the drain pipe or back out the window, just in case. THIRD CHALLENGE- In Daddy"s Footsteps -------------------------------------------- METHOD A- Beware Of Blatantly Obvious Hazards Manuel follows a set route, barring his one-time trip to the drug lab with the pony-tailed agent. After snorting in the wine cellar, he stands under the precarious elevator full of barrels, almost screaming out, "Please drop these on me!" And who are we to argue? The easiest way I"ve found to do this is to just sneak into the wine cellar whenever you want, throw a coin a short ways down the stairs, and plant the bomb. You can do this in a disguise, but it doesn"t help TOO much since you need to be alone to do your dirty work. Very few guards patrol the party, and civvies don"t care if you"re in there. The best time to do this is right at the very start of the mission. Just run right up to the doors, slip through, and close "em. Exit when the bomb is planted. You can watch Manuel on the map to see when he gets in the right spot. Alas, there might be a tour group heading down just as your want to blow the bomb, which will mean you"ll have to wait. Even if the tour group isn"t in the way, the guard will be. The best way to get rid of him is to open the doors from the party, and throw a coin just outside the door. This makes him come far enough out that you can close the doors behind him. Be sure to slip behind the corner before you press the button. You CAN wait for the guard to walk down the stairs, but I"m not sure if his movement ever synchs up with Manuel being in position AND the tour group not being in the way. If you like, you COULD kill or KO the guard, then drag him into Manuel"s drug room and stash his body. Probably the easiest option is just to shove him over the ledge and leave his body where it lies. PROS: Pretty much the only way to "accident" Manuel. CONS: Pain in the butt to blow the bomb without killing someone extra. METHOD B- Screw Accidents Hide in the closet in the wine cellar til Manuel walks past, or until he stands under the falling barrels. Leap out and shoot him. He walks too fast for you to sneak up behind him. PROS: Pretty easy. CONS: It"s a really high-traffic area. You"re going to have trouble doing it and hiding the body without a tour group wandering by. METHOD C- Hold STILL! The only other place Manuel can be ganked is in the room where he does his lines. Alas, there"s a guard looking right AT him, so unless you"ve eliminated that guard (you can hide his body in the wine vat) you can"t take Manuel while he"s snorting. The other guard down here likes to walk around too, so be wary. Hide in the snorting room in VIP disguise. Your goal is to knife/wire Manuel while he"s either on his way in or out. Both are complicated by the movements of other characters. I won"t lie; this can be quite a pain wandering guards like to come in and catch you, and it"s surprisingly easy to be caught by a passing tour group. One option is to simply stand somewhere we KNOW Manuel will have to walk in front of you, and to KO him with an unarmed attack when he goes by, then give him a good knifing while he"s on the ground. Stash the body in the convenient box. PROS: None, really. CONS: You have to get a disguise, and it doesn"t save you any frustration vs. using the bomb. FOURTH CHALLENGE- De plane, boss! --------------------------------------- METHOD A- This is why everybody else likes disguises If you are disguised as a VIP guard, you can just walk to the plane. PROS: Easy. CONS: TOO Easy. METHOD B- But not me! Run around the eastern edge of the compound and start down the long, windy path to the dock. There"s a worker here who can safely be shoved or ignored. Hide in the rocks at the base of the stairs and watch. There"s a VIP guard ahead who moves back and forth, and a worker who sometimes comes down the elevator. When an opening presents itself, head over and KO the guard with a syringe, or just shove him into the drink. PROS: Allows us to do the whole mission with no disguise. CONS: None, really. SILENT ASSASSIN --------------- You can get this as long as you don"t kill anyone other than the targets, and as long as you remember your suit. You can knife both targets if you like, but for maximum cleanliness, you should "accident" both of them. If you"re using the bomb, remember that those killed by its blast radius will count as kills, rather than accidents. My best is 2 accidents and no changes of clothes. UNSOLVED MYSTERIES ------------------ 1. Manuel takes the agent down to the drug lab. Does this serve any useful purpose? The drug lab seems like a great place for an explosion, but there"s no place to put the bomb. Even dropping it without getting caught is hard, and even then, the target is only here ONCE, very early in the mission. There must be SOMETHING we can do down there! 2. I found I can make the barrels drop by throwing items at them, but this doesn"t seem to kill Manuel if he"s under them. What gives? 3. There"s a few poisonable wine casks around, but nobody ever seems to drink from them. At a WINE TASTING there has to be SOME way to poison the target, no? 4. The actor patrols the party after a chat with his agent. Is there a way to do anything with this guy? LOOT ---- Snub-Nosed- On the Don and the agent. If you shove the Don out the window you can still get it from the path down to the docks. TMP- On the Son. Snag it when you off him. Shotgun- On the Outdoor guards. Alas, outdoor guards aren"t allowed at the docks, so smuggling one of these off requires you to do the same thing as my "no disguise" exit. SAF SMG- On the VIP guards and inside the house. MISSION 2- CURTAINS DOWN ============================================================================= This mission really made me miss the ability to have persistent in-mission saves. There"s a LOT of waiting in this one, and the first 5 minutes or so are always going to be the same. Tips- 1. Don"t forget to talk to the guy at the coat-check room. 2. Although Alvardo almost always will die first, you"ll usually need to arrange Delahunt"s accident beforehand. 3. There are tourists in the common areas. Some have cameras. Beware! 4. The locked 2nd floor room backstage is just part of an Easter egg. There"s nothing useful in there. Disguises- WORKER- You can go almost everywhere in this outfit, except for the stage. ACTOR- Kind of a pain to get, and not especially useful. You can go more or less wherever you want though. EXECUTIONER- Like the actor, but useful for one specific purpose. You can carry the WWI pistol visibly if you really want to. SECURITY- Basically the same as the worker, but it lets you go into the security office. BODYGUARD- Doesn"t accomplish much. Same as the worker re access. You might think this would let you into Delahunt"s box, but the door is locked, and no disguise will let you get away with picking the damn thing. NONE- Alas, you NEED a disguise this time. There"s no way around it. You can"t really leave the lobby area without changing. FIRST CHALLENGE- Blending In ----------------------------------- METHOD A- Peeing; A surefire way to wake up naked After a minute, a worker will go into the bathroom in the lobby. I like to hide in waiting near the big bin. Wait until the door closes, then sneak behind the guy and take him out. Swap suits and chuck him in the bin for safe keeping. You can take his toolbox too, if you like, but it doesn"t accomplish anything. There are no frisk points on this level to circumvent. PROS: You really kinda NEED to do this. The disguise is very useful, I just wish this was a more versatile mission. CONS: none METHOD B- The Same, But in White Alternatively, after they stop talking, you can follow the worker in white down the stairs. Just make sure you don"t let any of the cops see you. At the bottom, he pursues a couple of activities which make him easily ambushable. There"s even a convenient storage box. If you"re feeling daring, there are workers in the next room who could be used for disguise purposes. One likes to stand in the locker room with his back to the door and the other drinks from a bottle into which you can dump poison or KO-juice, but it"s not worth the effort just to wind up dressed as a worker AGAIN. PROS: Something different CONS: Slightly harder than Method A and not really any better or any more fun. METHOD C- Okay, now we"re talking This is a modified version of a method sent to me by "Billy Bob Joe Ross." In the lower part of the lobby area, you will find a worker near an open door to the basement. When there"s no cops around, throw a coin to distract him, and slip down the stairs. Remember this spot. I"ll refer to it later in another section. At the next set of doors, wait for the room ahead to be occupied solely by people who aren"t looking, and run in, then hang a U-turn and go through the door to the backstage area just to the right of where you entered. If you were quick enough, you should enjoy a clean shot across the hall and up the stairs to the dressing room. Remember, you can always turn the lights off for a quick distraction. Anyway, my informant tells me the actors don"t mind if you are in here (perhaps they think you are a talent scout) but again, if you were fast enough it won"t be an issue. Now, for the next part, we just need to make sure the bodyguard isn"t RETURNING from the bathroom. Any other position is fine. Run out and hang a right into the girls" locker room. Yeah, you heard me, the girls. They scream and run around, but nobody comes to investigate, and the suspicio-meter doesn"t move at all, which means this must be something that happens every day at the Paris Opera. Vive Le France! Anyway, when you"re done chasing skirt and the back room is empty, move into it. In the men"s locker room, the spare suit is very close to the door, but so is a worker. Open the door when he"s not facing it, and throw a coin to turn him around, then sneak in and change. Now, the only downside is that getting out is a bit of a trick. You can distract the worker near your suit with a coin again, and retrace your steps, but the odds are there"s a few guards running around trying to figure out why people are dead, and it"s pretty much a given you will be spotted on your way through the basement. The good news is it doesn"t matter. They will just tell you to leave, and as long as you do, no harm no foul, and most importantly, no impact on rating. PROS: Sneaky fun! Plus we have an excuse to run through the girls" room! CONS: Some people might consider this a bit too much work for the same outfit we can get so easily in the begining, but it"s not very hard and it takes about the same amount of time. SECOND CHALLENGE- Hunting Delahunt ---------------------------------------- METHOD A- I hate this method It just bugs me there isn"t something more... personal. I"m not big on the bomb-and-drop-something accidents. Most of the time they seem kinda obvious and dumb. As a worker, enter the backstage area from the 1st floor and head up to the catwalks. Place the bomb in the round room. When Alvardo dies on stage, Delahunt will run down to the stage, tripping in the middle of the aisle. This is your cue to drop the chandelier on his noggin. Make sure nobody sees you press the detonator or they may count as witnesses. There is a worker up here who likes to sit near the bomb spot right when you need to press the button. Sometimes he doesn"t go in there. If it looks like he"s going to be a problem, sedate him from behind, and drag him out of harm"s way. If you can arrange it, shoving him over the wooden railing down onto the dome will knock him out. For my money, the best spot to observe Delahunt"s run is from the light control room. If you can"t get in there, I"d advise you to find a nice, solitary corner and use the map, rather than watch from the theatre or the scaffold. You don"t want anyone to see you press the button or they show up as witnesses. PROS: This is the only remotely stealthy way to kill Delahunt. CONS: You do have to set it up BEFORE you kill Alvardo. If you miss your one window, you"re screwed. This is the ONLY remotely stealthy way I"ve found to kill Delahunt, which is frustrating. Surely there must be another way. METHOD B- Catch While Delahunt is still in his box, go up to the catwalks, and then down through hole to the little scaffold. Go to the end of it and lob a RU-AP into the box. Blow it immediately. PROS: At least it"s something different. Also, no pesky waiting! CONS: STILL requires a bomb. Not exactly stealthy. METHOD C- Backstage lurker part 1 Delahunt is snipe-able from the backstage area. You can get into a good spot by climbing up the elevator from backstage. I find it helps to turn out the light to distract any workers in the room. Once up, move away from the hole so the workers don"t see you from below, and unpack your sniper rifle. You can tag Delahunt in his box from here. If you don"t have a silencer yet, you will need to time the shot to coincide with the soundtrack gunshots. Although the body will immediately be found, his bodyguards don"t leave the booth and the suspicio-meter quickly moves back to the green. Note that this doesn"t disturb the actors at all, so if you have a silencer, you can snipe Delahunt any time you like. Now here"s the fun part; If you use Method C for insertion and stop at the point I mentioned, you can get up here without ever changing outfits! PROS: Disguiseless Silent Assassin rating? Yes please! CONS: Gunshot + Found body = you"d better do Alvardo very cleanly or you can kiss SA goodbye. Also, it"s VERY easy to get spotted back here. Don"t mess around. Get in position, take your shot(s) and get gone. THIRD CHALLENGE- Exit Stage Left --------------------------------------- METHOD A- I have a gun just like that! Backstage, on the first floor, enter the room with the (!) in it. It doesn"t really matter who sees you. Hide in the closet and wait and wait and wait for the actors to take a break. A guy will come and mill around for a while, then leave to use the potty. Exit the closet and swap the prop gun for the real one, then you can feel free to leave. Eventually, the actor will kill Alvardo for you. PROS: Easy enough. Counts as an accident. CONS: More thumb-twiddling excitement. METHOD B- But what if that guy can"t aim? Backstage, on the first floor, enter the room with the (!) in it. It doesn"t really matter who sees you. Turn out the lights and draw a sedative syringe before hiding. When the actors eventually break, the guy will come in and go right for the light switch. KO him when he does so. You will need to be quick so I suggest saving before you pounce. Take his clothes and either copy of the note. It will show that you need to stand on the obvious X. Go stand there on stage, and eventually, the opera will reach the firing squad part. You will be able to tell as the music will swell and there"s a pre-recorded shot noise. That"s your cue. Let the man have it. PROS: Kinda cool. Again, accident. CONS: You get to stand there for like 3 minutes waiting for your cue. Also, it"s kinda hard to nail the actor in the dressing room and not get caught. METHOD C- Best seat in the house Bring your sniper case. You can just carry it with you the whole time. Nobody seems to mind. Backstage, go up to the 3rd floor and into the large room on the end while the two NPC"s are talking. Grab the keycard. If for some reason it"s gone, you can also get one off the worker on this floor. Go all the way back out to the lobby, to the third floor there, and use the keycard to get into the light control room. Just make sure nobody sees you go in. Unpack your rifle and aim at Alvardo, then wait for the execution scene to come up. Fire about when the prerecorded gunshots go off, and nobody will be the wiser. Just make sure nobody sees you leaving. PROS: We get to snipe somebody. The light booth is a convenient spot to watch from when triggering the bomb on Delahunt. If you like, you can even change back into your suit BEFORE you do this, since you shouldn"t let anybody see you go in OR out of that room. Once more, part of the same accident. CONS: You have to lug the rifle around the whole level. METHOD D- That helmet doesn"t really offer much protection You can drop a piece of the lighting rig on Alvardo from above, by placing the bomb by one of the convenient (!) marks in the top area, the one in the square room, not the one in the round room. Blow it any time he"s standing at the stake. You might think this would work for killing Delahunt after he reaches the stage, but you would be wrong. It misses him. PROS: Easy, and FAST. No damn waiting for the opera. Another accident. CONS: As of right now, I don"t have a way to kill the other target without using a bomb. Not a problem if you have 2 bombs, but on your first play, you probably don"t. METHOD E- Skeletons in my closet Go backstage, and find the bodyguard near the dressing rooms. Go in the nearby bathroom and turn the light out. When he goes in there, sneak into the tenor"s dressing room, turn out the light, ready your weapon of choice, and hide in the closet. When he comes in, he"ll go for the light, so sneak out and choke him down. PROS: Call me old-fashioned, I liked getting up close and personal. CONS: Kinda tricky to pull off. Plus it means Delahunt never leaves his box, which is problematic. NOT an accident. METHOD F- Notes Dressed as any of the actors, go on stage. At the end or beginning of any performance, wander off through the stage left door, but not out to the hall. When the actors stop and walk to the front of the stage for notes, you can tag Alvardo in the head with your silenced pistol from this alcove and nobody will see or hear the shot. PROS: Something different. CONS: The body is found more or less immediately. Does NOT count as an accident. METHOD G- Backstage lurker part 2 If you climb into the backstage area without being seen (which is tricky, see Method C on the 2nd challenge for info) you can shoot the back of Alvardo"s head from there. If you do it at the right time, it counts as an accident. It turns out this is one of the fastest clean ways to do the mission; Use method C to get in, but just skip straight to the elevator shaft without ever getting a disguise. Unpack your silenced sniper rifle, snipe Delahunt, and, when the time comes, snipe Alvardo from behind. Quickly pack back up, leap down the shaft, and run. You will more than likely be spotted and asked to leave in the basement, but it doesn"t impact your rating. You can get SA this way very quickly, if you are fast enough to make it into position before the first iteration of the execution. PROS: It"s fast, it"s fun, it"s relatively clean, and we get to brag about not using a disguise! CONS: Could be cleaner, and again, it"s REALLY easy to get spotted there. Do not spend any more time backstage than you absolutely have to! SILENT ASSASSIN --------------- Set the bomb on the chandelier, then grab the keycard and run to the light control room, changing back into your suit if you like. Snipe Alvardo at the right time and trigger the bomb when you see Delahunt trip. I recommend this location as the control booth gives you lots of privacy to make sure nobody sees you detonate the bomb, while also providing an excellent view. Any of the methods that involve on-stage accidental shootings work for SA. 2 accidents, 1 change of clothes is my best. You have to swap guns on the executioner to avoid getting dinged for the gunshot. LOOT ---- Nail Gun- So I don"t get to keep the stun-gun, but I get to keep this piece of crap? What is this? Manhunt? ACP .45 Pistol- On all the guards. Also a spare in the guard break room. You can sometimes get away with sneaking in there if you really want one, but they are easy to get next mission. MP5- On the bodyguards, and in the break room. WWI Pistol- You don"t get to keep it. Pity. UNSOLVED MYSTERIES ------------------ None. MISSION 3- FLATLINE ============================================================================= This one"s a bit different, though I must admit I cringed when they said I had to help out an agent. This mission must bore people as it"s the only one I get 0 emails abouts. Tips- 1. There"s a CCTV camera by the fancy gate near the reflecting pool. It"s pretty easy to avoid, but if you fail somehow, the tape can be collected from the security office. 2. I have no idea what happens if you kill the 3 targets before you are told to do so. I"m guessing it"s not a problem for mission completion, but it MIGHT be for ratings. Unless you accident all of them of course. 3. Notice how NOBODY carries visible weapons? That means you shouldn"t either. 4. By and large, this mission is very easy. You have pretty much free reign of the clinic, and tons of options for the 3 hits, half of which count as accidents. The only tricky spot is getting to Smith, because we absolutely HAVE to get an orderly costume. Or kill 3 orderlies. I guess there"s always that. 5. At the end, nobody seems to care how you are dressed when you enter the morgue, so don"t worry about being too sneaky. Disguises- ORDERLY- Can go everywhere. All other costumes are inferior. CLINIC GUARD- Can go everywhere but the medical wing. The only perk is that you won"t get frisked at the front door. PATIENT- Can go everywhere but the medical wing and the basement. PATIENT BODYGUARD- Same as the patient. DOCTOR CRAIG- Can go everywhere but the medical wing. Opens up one or two extra kill opportunities. NONE- You"re allowed to walk around outside in your suit, but if you try to go inside, they"ll ask you to change into patient robes. Or kick you out if you don"t have admission papers. FIRST CHALLENGE- Getting in and finding a keycard -------------------------------------------------------- METHOD A- I need help At the start, run over to the ivy trellis and climb it. At the top is a set of admission papers for you to steal. Head on in through the front door, being careful not to be caught by the CCTV camera near the gate. Inside, give the admission papers to the nurse and you will be shown to a changing room. If you have any guns, you"ll need to drop them here, preferably such that nobody in the hall sees them when the door is open. Once be-robed and disarmed, you can pass the frisk point and wander the grounds at leisure. To obtain a keycard as the patient, you will need to sneak into the security office. It"s possible, although tricky, to do this from the hall. Another option is going up to the second floor and climbing down the drain pipe. PROS: A good way to learn the lay of the land on your first run. CONS: The patient disguise doesn"t really GET you anywhere. METHOD B- I need help 2.0 There"s a patient sneaking a drink behind the dumpsters. Despite the fact he looks around a lot, he"s pretty easy to KO. Just be careful not to be spotted by wandering constabulary while you denude him. Hiding him behind the dumpsters works just as well as in them, and doesn"t mean you need to drag the body around in broad daylight. To obtain a keycard as the patient, you will need to sneak into the security office. It"s possible, although tricky, to do this from the hall. Another option is going up to the second floor and climbing down the drain pipe. PROS: Faster way to get a patient"s disguise. CONS: Same as above. METHOD C- Straight to the source Run right up the hill at the start, and you"ll see a cop come out of the narrow hall between the two buildings. Your goal is to sneak up and pick the lock on the door he was just guarding. Slip inside, then pick the door opposite and you"ll find yourself outside again. You can also get here by climbing the drain pipe and then dropping down the other side, but it"s a little too easy to be spotted by security. Once on the other side, stick close to the building, as there"s people on the deck above who might see you otherwise. You will find an open window into the security office. Sneak in through the door and KO the guard, then drag him out to the dumpster. Change clothes and deposit the body. Grab the keycard before you leave. You can steal the video tape for the CCTV here, but there"s only 1 camera and it"s pretty easy to avoid. PROS: The cop disguise is actually decent. It"s also pretty direct and easy. CONS: We"re going to have to change again. There"s no two ways about it. METHOD D- Order in the court Since we"re going to have to change into an orderly uniform eventually, we might as well not bother with another disguise. Run right up the hill at the start, and you"ll see a cop come out of the narrow hall between the two buildings. Your goal is to sneak up and pick the lock on the door he was just guarding. Slip inside, then pick the door opposite and you"ll find yourself outside again. You can also get here by climbing the drain pipe and then dropping down the other side, but it"s a little too easy to be spotted by security. Once on the other side, stick close to the building, as there"s people on the deck above who might see you otherwise. Break the fuse box, and watch the cop. When he moves far enough that he won"t be able to see you, climb through the window, then move behind the door so he won"t see you when he crosses in front of the window. Once he"s at the fuse box, grab the keycard and exit the room through the keycard door. We"ll be needing an orderly uniform. Turn out the light in the lobby and throw a coin just barely inside the window. Hide between the door and window, and crouch as the orderly emerges to check the lights. Follow him and KO him. You"ll want to do it near the light to reduce the odds the other one will spot the action. Hide him near the top of the stairs, and relieve him of his burdensome keys and clothes. PROS: Wicked stealthy! Saves some time. CONS: Kinda tricky. METHOD E- As above, but... As in method D, sneak by the cop in the security office, and get into the medical wing sans disguise. Hide by the door into the orderly office, and wait until one comes, has a cup of coffee, and leaves. Not that as he leaves he faces toward you. Make sure he"s heading south before you proceed. Climb through the window, and sneak behind the seated orderly. Drop him in the manner of your choosing, and take his clothes. Stuff the body in the nearby bin. PROS: Also wicked stealthy. Somewhat easier than the above. CONS: I can"t think of any. The orderly disguise is by far the best. SECOND CHALLENGE- Him? Ugh. Where"s Mei Ling then? -------------------------------------------------------- By now, you"re disguised and have a keycard. The next step is to dress as an orderly and sedate Smith. If you followed method D or E you skipped straight to an orderly costume and have all the tools you need. If you are dressed as Doctor Craig or a security guard, you can access the basement. There are two orderlies here. We"re interested in the one nearest the body storage bin. There"s multiple points you can stop and syringe him. Theoretically you can just drug his coffee, but I"ve never seen him put the damn mug down. Frankly, this area"s a pain. The 3 guys here walk around a lot, and quickly, and there"s a ton of open doors through which people might spot your nefarious deeds. You"re better off walking to the medical center and following the advice in D or E to obtain an orderly disguise. Smith is in the third cell on the left. The one sitting on his bed. After the scene, walk up to him, and "sedate agent" should appear as an option. Do it. THIRD CHALLENGE- A pile of corpses ----------------------------------------- My memory is a bit spotty and I can"t recall if the main target is always the same guy or not. I also don"t know if you have to kack the two optional targets to receive Silent Assassin. These are the sorts of things I"d test more if I could keep a nice, persistent mid-game save. Regardless, the three targets are the three patients wearing colored robes. There are multiple ways to get each, so I"ll just list methods for killing them, and leave it up to you to put it together into three dead bodies, rather than make a separate section for each target. METHOD A- Heavy Sometimes the green target will use the weight room. If you stand behind him, as if you were going to spot him, you will receive the option to "drop weight." Do so, and you will kack him. This counts as an accident, but make sure nobody is watching. One or two patients/bodyguards will peek in here occasionally. PROS: Much easier than the OTHER way to accident this target. CONS: Kinda easy to get spotted. METHOD B- Chef"s Surprise The blue patient is cooking in his room. If you came in as a patient, you"ll be told your room is room A. If you go to room A (regardless of whether or not anyone told you it was your room) you can go out on the porch, and in to the neighboring room. Tamper with the gas, and the target will eventually blow himself up for you. PROS: Very easy to set up. Counts as an accident. CONS: None, really. METHOD C- That"s one way to teach him not to drink The pink target likes to sneak a drink from a flask hidden inside the big globe in one of the rooms. You can open the globe and poison the booze. As long as nobody sees you do it, eventually, one of the targets will drink himself to death. PROS: Allows you to kill this target without having to use a bomb. CONS: Surprisingly easy to get caught in the act. Poisoning does not count as an accident to my knowledge. METHOD D- Death from above One of the targets likes to sneak a drink from a flask hidden inside the big globe in one of the rooms. Just above this room, there is a winch you can bomb which will drop the light fixture on top of the globe. Plant the bomb there whenever you like. The only person who can catch you is the target, if he"s sitting in the easy chair facing you. Detonate the bomb with nobody watching, and it counts as an accident. PROS: Counts as an accident. Easy to execute without suspicion. CONS: I hate these bombs. I really do. I don"t know why. METHOD E- Second verse... Another flask of booze is secreted in the kitchen area near the wall. If you poison it, eventually, the blue target will drink from it and wind up dead. PROS: Easy. CONS: Doesn"t count as an accident, which means we have body-finding to deal with. METHOD F- Taking the plunge Sometimes, one of the targets will stroll out in the grounds, and stand near the shallow pool. If you stand on the far side of the pool, facing north, he"ll eventually have his back to you, and his bodyguard will walk past momentarily. This is your chance to shove the target in the drink. I wouldn"t have thought a short fall into a few inches of water would be fatal, but now I know. As long as nobody sees the shove, nobody puts 2 & 2 together, and it counts as an accident. PROS: I can"t think of any. Unless you"re into absurdity. CONS: VERY narrow window of opportunity. METHOD G- How do you feel about fibre wires? If you dress as the Doctor (he"ll sometimes sit by himself in a room upstairs. Follow him in and syringe him as he goes to leave.) and walk up to one of the targets, he"ll assert that it"s time for his session, and lead you to the office upstairs. Luckily, it"s NOT the one where you KO"ed the real Doctor. He"ll sit and talk for a while, and you can walk behind and have your way with him. Not an accident. Sometimes, a SECOND target will also claim session time. You can kill him the same way, just make sure you hide the first body beforehand. I have not had all three targets ask for therapy sessions. PROS: You get to mess with the annoying doctor. Has that old-time, up-close feel to it. My kind of hit. CONS: Kind of unnecessary, and neither will count as an accident. METHOD H- Sploosh! One of the targets occasionally goes into the hot-tub room. If you catch him in there, you can shove him into the tub, and, as we all know, being pushed into a pool is DEADLY. Counts as an accident, but it"s really quite rare to catch him in there, and quite hard to get him alone. PROS: Um... I can"t think of any. CONS: It"s hard, and the opportunity doesn"t come up often. SILENT ASSASSIN --------------- As long as you can get to Smith without killing anyone or causing a ruckus, it"s quite easy to accident all 3 targets. You"d pretty much have to TRY to make suit retrieval a problem, so this should be a walk in the park. My best is 3 accidents, only 1 change of clothes. LOOT ---- SLP 40 Pistol- Carried by the security guards. There"s also a spare one on the floor in both security offices. Stungun- Carried by the orderlies. Since we HAVE to KO an orderly to do this mission, you"re going to wind up with one of these at some point. Alas, you don"t get to keep it. TMP- Carried by the bodyguards and also in the security office. If you blow up the guy cooking in his room, you can usually take a bodyguard with him, and pocket his TMP from there. UNSOLVED MYSTERIES ------------------ 1. Is there a way to access the morgue tunnel? 2. The climbable ledge and pipe in the medical wing imply there"s a way to sneak down to Smith without being seen, but I can"t do it without being spotted by the guy on the floor. What"s up with that? MISSION 4- A NEW LIFE ============================================================================= I"m kinda glad the targets are starting to get a bit more iffy. Instead of just whacking criminals, now we"re whacking criminals who are turning State"s Evidence. I always thought it was a bit too convenient that 47"s targets all HAPPENED to be evil. Anyway, today"s mission is to take out Vinnie Sinistra, so be prepared to deal with his large, purple forehead and yellow power ring. We also need to retrieve some evidence. Why HE has it, I"m not sure. Shouldn"t it be in some police station"s evidence locker? Tips- 1. Don"t be fooled by the low &ndash of guards on this map. If you cause too much trouble, 8 more FBI agent armed with MP7"s will arrive as backup. 2. The microfilm is on the necklace on the wife. At least I think she"s his wife. She could be a daughter or girlfriend or birthday hooker for all I know. 3. There are one or two locked doors in the house, notably the left-hand one from the kitchen out to the deck. About 4 people spend half their time staring right at this door. Don"t even DREAM of picking it. 4. The dog doesn"t attack, like the dogs in the first game, but he DOES bark and summon guards, which is bad. Like the earlier dogs, his body cannot be moved. 5. There is a spare FBI suit by the sauna. Getting there suitless is extremely difficult, but it"s there if you"re the pool boy or something and need to upgrade. Disguises- FBI AGENT- Can go everywhere. No real downside. POOL GUY- Only welcome in the back. Useful for one specific purpose, but you can do the whole mission in this guise if you are clever. GARBAGE MAN- Not particularly useful. You can go into the vet clinic without any guff from the neighbor lady, and likewise can go around the side of the target"s house. CATERER- I can"t foresee this being particularly useful and have to confess to having NO clue how to obtain it cleanly. CLOWN- To be honest, I haven"t had the time or the inclination to test the clown route yet. FIRST CHALLENGE- Getting there is half the fun ----------------------------------------------------- METHOD A- Thanks for the Tranqs Go into the vet clinic, being sure not to let the neighbor lady see you. Pick the lock, and pocket the tranq darts. Mind out for the lady when you exit, and head around the corner to the tree fort. Slip behind the gardening woman, and up the ladder. Grabbing the air rifle will automatically load it with tranq darts. I"m not sure what it fires otherwise. Fire at the dog. Duck. The agents in the backyard will get a bit panicky, but you should be safe. When they mellow out a little, zoom all the way in (an air rifle with a 2x zoom scope? wth?) and plug the camera. You"ll know you hit it if you see a slim wisp of smoke emit. Drop the rifle and exit, being sure not to be spotted by the neighbor-lady. Hugging the fence, you can just run right up to the gate and open it. From here, move to the NEXT gate. Watch the map. We need the pool boy to be IN the shed, and the nearest agent to be moving away from you. Open the gate, pick the lock on the shed, and KO the pool boy. Take his clothes. PROS: Fun. A bit more involved. Lets us brag about how we didn"t need an FBI costume. And we get to drug a dog! CONS: I"ll admit, this makes the level more work than it needs to be. METHOD B- Alternate dog avoidance You can also take out the dog by drugging or poisoning the sausage found behind the vet clinic and hucking it over the fence. You can try tagging the camera with a shot from the silenced pistol, but it"s hard to get a clean shot without being recorded. Head down the stairs. Check the basement map to make sure there"s nobody down there, and head on in. Hide to the side of the door and eventually an FBI agent will come down and stand with his back to you. You know what that means right? Take his suit when he"s down. Don"t worry about hiding him. You can mix and match elements of this and method A if you like. PROS: One less FBI agent to worry about. CONS: See above. METHOD C- Okay, FINE The easy way. Pop the sedative into the donuts in the back of the catering van. Eventually, the caterer will deliver these to the back of the FBI truck, but if you don"t like waiting, you can take it over yourself. PROS: Easy. CONS: Too easy. Discourages experimentation. SECOND CHALLENGE- My Dead Cousin Vinnie --------------------------------------------- METHOD A- Too Much TV... In an FBI costume, wait outside by the fuse box. You"ll need to wait until the clown, caterer, jogger, garbage man, and house-side agent are ALL not looking. This can be a very difficult window to find, because 47 takes surprisingly long to break the damn thing. I"d suggest saving beforehand in case the clown comes out the front door and surprises you. Anyway, once it"s pulled, head inside to the TV room. Vinnie will sometimes watch TV here with just one guard. If he"s not here, just wait. He"ll show up eventually. When he is here, the agent with him will head outside to fix the fuse box. This is your chance! You have exactly enough time to wire Vinnie, drag him into the closet, take his gun, and close the door. Nobody will find the body, and nobody ever looks in the closet. About as clean as it"s going to get. PROS: Clean. CONS: Breaking the fuse box undetected is surprisingly hard. Vinnie"s body sometimes gets stuck on the closet door. METHOD B- What else is on TV? Vinnie"s brains! In an FBI costume, go to the TV room and stand in front of the closet door. When Vinnie is here, and he and the agent have both settled down, pull out your silenced pistol and drill Vinnie in the back of the head. Quickly put your gun away, and nobody will be the wiser. PROS: Quick and direct. If you do the rest of the mission cleanly, you can STILL get Silent Assassin using this technique. CONS: A gunshot and a found body. METHOD C- Now that I have you alone... Vinnie sometimes goes into the computer room upstairs by himself. He"s not in there long, but if you wait in there FOR him, around the corner, you can kill him when he comes in. Knifing, wiring, silenced pistol, anything"s good, just make sure the agent outside doesn"t see the body when you leave. PROS: It"s nice to have some private time. Quicker than A and cleaner than B. Plus this is the only method where costume doesn"t matter. I can"t do this mission suitless, but I CAN do it without wearing an FBI outfit. CONS: Narrow window. METHOD D- Reach out and touch someone. You can snipe Vinnie while he"s watching TV from the garage across the street. If you have bought the silencer upgrade, you can get away with it scot free. The problem is that shooting through class can cause deflection, so it can be surprisingly hard to drop Vinnie in one shot. Also, make sure the caterer isn"t walking near the window at the time, or he will blow your cover. Dressing as the garbage man helps a little, as you can enter the garage without the lady next door getting grumpy. You also have to be careful of the OTHER garbage man, who can see into the garage when he walks behind the house to get the trash. To make the shot a little easier, sedate the FBI agents in the truck as covered above. Unpack your rifle and leave it in the garage. Call Vinnie"s cell phone and he"ll stand right in front of the window. PROS: We get to use our rifle. CONS: Quite hard to make the shot. The body will be found, but if you don"t fire any other bullets, it"s easy enough to complete the mission with Silent Assassin. METHOD E- Accidents happen, it just takes work So, in my first version of this, I wrote that I couldn"t find a way to accident Vinnie. Some people wrote in to say he could be thrown down the kitchen stairs to his death, but after multiple tries this does NOT work for me, so it"s not going in the guide. I tried throwing him over the balcony, of course, as I"m guessing most people did, only to discover its a non-throwable balcony. I even tried the open window by the squeakie toy, but no dice. In desperation, I escorted Vinnie into his bedroom, hurled him roughly to the bed, and shot the mirrors above, hoping the glass would kill him. Again, no good. What follows is the only way I"ve found to successfully accident Vinnie. Anyway, we need to get Vinnie alone on the top floor, so dress as the pool- boy and... no, wait, that"s his wife. Okay, seriously, get to the top floor however you please. Put the ether on the panties, and eventually that guard will take care of himself. When Vinnie comes up, the other guard will follow. When the door to Vinnie"s office closes, human shield the agent and drag him into one of the bedrooms for some quiet time. Follow Vinnie downstairs. If you pulled all this off quickly enough, you should have a nice, clean window of opportunity. If not, you"ll have to follow him to the TV room and wait. Your goal is to human-shield him when he"s in the front room on his way up or down from his office. Why here? Because we need to get him out of this lane of traffic as fast as possible. Your goal is to get him through the other door out of the front room, opposite the TV room. There is sometimes an FBI agent in there. If he"s there, you"re going to have to wait for a later cycle. Escort Vinnie through and go through the far door, into a room which nobody enters. When the coast is clear, walk Vinnie throw to the small lap pool, and push him in. Tada! If you"re having trouble, try knocking Vinnie out and dragging him. It"s a bit slower, but less visible, and Vinnie can"t shout and alert people. PROS: Counts as an accident. No gunshots, no kills, no nothing, just a bobbing Vinnie corpse. CONS: It"s a long way to go considering the other ways there are to get Vinnie that are only marginally less clean. THIRD CHALLENGE- The couple that dies together... -------------------------------------------------------- METHOD A- En fuego One of the things I don"t like about the accident system is that it sort of encourages killing innocents. Like this, for example. In the shed, you will find a bottle of lighter fluid. Just make sure nobody sees you pick the lock and you will be fine. With it in hand, you will be able to tamper with the barbecue. After wifey"s gruesome demise, you can grab the necklace off her. If the FBI moves her body to the guard room, you can just grab it there. PROS: Easy. Counts as an accident. CONS: Kinda mean. Not exactly subtle. METHOD B- Nap time If you get into the treehouse with the air rifle and tranqs, you can shoot her as she walks past the pool. She will fall in and drown, allowing you to retrieve the film from her corpse. Just knocking her out with the tranq gun isn"t an option; someone will wake her up before you get there. PROS: Non, really, but it"s convenient if you"re already up there. I think it counts as an accident too. Firing the air rifle does not seem to count as a gunshot. CONS: Only worth the effort if you want to use the dog-side entrance method listed above. METHOD C- Slippery when wet Wifey likes to go into the small, side lap pool for a quick rinse. You can get behind her and syringe her there, but she"ll drown. A better option is to stand by the pool stairs and shove her in as she"s getting in or out. She"ll drown, but it counts as an accident. If that"s not enough, you can shoot out the glass ceiling in here (either from inside or out in the treehouse) and it will fall on her, with fatal results. PROS: Surprisingly easy to get away with. CONS: An unnecessary death.
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