SSN Arrival - How can I improve?

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Name: USN ARRIVAL cut version low.jpg Views: 0 Size: 89.4 KB

What's up guys, I'm almost finishing this painting and would like some tips on the part of atmospheric lighting or something that can improve the texture and illumination of the ship. Comments on the design, composition and all other things are extremly welcome! Thank you all!

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Not interesting enough?

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What would make this piece more interesting to look at? I've seen a lot of artists that make basic sketches and just somehow make them awesome to look at, and I'm wondering if I'm missing something.. Guh.

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C.O.W. #380-Kaiju(Pacific Rim)-WIPS thread

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C.O.W. #380-Kaiju(Pacific Rim)-WIPS thread

C.O.W. #380-Kaiju(Pacific Rim)-WIPS thread

Round #380 Kaiju (Pacific Rim)

Topic:
#380 Kaiju (Pacific Rim)

Hey folks! It's time to unleash the fury for this next round. Whether you have seen Pacific Rim or not, the film is full of gigantic monstrosities from the Anteverse. For this challenge, I want you to create your very own Kaiju! BUT, there is one rule to follow and that is you absolutely CANNOT use the existing Kaiju creatures from the film. They are:

Reckoner
Knifehead
Axehead
Bladehead
Onibaba
Leatherback
Otachi
Scunner
Slattern

When creating these huge beasts, there are things to keep in mind. First is scale. The largest Kaiju in Pacific Rim is Slattern weighing in at 6,750 tons and having a height of 596 ft. When creating your beasts, you must display their height and weight and they need to have one deadly function. Spitting acid, shooting claws etc. HAVE FUN!

Deadline:
Monday May 1st, 2017 10:00PM EST. SHARP!!!

Finals go here: =http://www.conceptart.org/forums/sho...68#post4024368


C.O.W. #380-Kaiju(Pacific Rim)-FINALS

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C.O.W. #380-Kaiju(Pacific Rim)-FINALS

C.O.W. #380-Kaiju(Pacific Rim)-FINALS

Post your final image and description here! No WIPs or placeholders allowed!!! I will delete them. Use the proper thread for this purpose.

Only 1 post per artist allowed! If necessary you may add questions in your post, if you need some last minute help, but actually the wip thread is the right place for this.

I will close the thread after the deadline and look through the images when setting up the poll. Entries which break one or more rules will be deleted.

Copy and paste the following lines and add your own content. Delete all * before posting. You can use the attachment function for the image as well. I will delete all replies, which are not posted this way.

USE THE ATTACHMENT MANAGER (post reply > go advanced > attachement manager - and use the paperclip icon to embed the image)! This way no images get lost over time.

[*B]Artist: [*COLOR=White]your-nickname[/COLOR]

Concept: [*COLOR=White]name-of-your-creature[/COLOR]
your-description


Clorful beach

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A personal idea for studying
Follow me :D https://www.artstation.com/artwork/5RNqE
Clorful beach


Sea, 2017

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Sea, 2017


Revan

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Name: newer style.jpg Views: 0 Size: 82.9 KB
Kotor
https://www.instagram.com/p/BTSODsuh...by=ethan_tadin

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Critiques on concept needed

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This is a quick concept/sketch about children sensibility and breaking their ego with ignorant gestures. It feels a bit to controversial and I really could use some serious feedback. Also critique on composition would be great thx so far.Name: guilty.jpg Views: 4 Size: 181.1 KB

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okay, time to do this

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SO, I'm new in the forums, and i've been drawing seriously for around2.5-3 years, and i feel like A LOT of that time was wasted in nonsense, so i joined to start all over again.
so, this is my latest "progress check"

Name: seriously.png Views: 0 Size: 222.0 KB
as of april 12 2017

in contrast to my previous one, in 2015:
Name: dibujo01-2 10dic2014.jpg Views: 0 Size: 174.3 KB

so, after realizing how bad my DA account was back in december 2016: http://z4m97.deviantart.com/
i decided to start working specifically on fundamentals.

now (according to me) I'm not that bad at gesture, actually that is the only thing i actually did study when starting out,
so i tried to start working with structure more, focusing on the basic shapes and will start working on realism first to learn all the fundamentals to then apply them to my own styles (which i havent developed yet)

my question is: what do you feel is the best course of action? and what is the biggest problem in my overal work?

please be as direct as possible, i know more or less what my strengths are, but i need to know my mistakes better.

thanks for any feedback and i'll see you around :D

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Sunflower

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Name: sunflowers.jpg Views: 3 Size: 137.7 KB

Needed to work on the blurry background.

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